After finishing my BA Hons in Visual effects at grade first distinction; this was my first role in industry in which I worked cohesively and dynamically in a pipeline and team of other artists providing my skill set as a 3D Generalist predominantly in commercials and music videos : Initially matchmoving plates and model rigs for the creation of virtual cameras and hand animating assets purposed for the CG team to use and implement into their scenes. Here is where I also had my hand in expanding my generalist skill set, through the disciplines of: hard surface modelling in Maya, 3d texturing using programs Mari and Substance painter and Lighting using a Houdini workflow switching between Arnold, Redshift and Mantra depending on the requirements and demands of the client. Towards the end of my tenure here at Electric Theatre Collective: I was entrusted with a significant amount of shot responsibility often taking particular scenes from start to finish: Matchmoving, Environment Layout, Asset creation and Look Development to Lighting and Rendering.
Information
Following my tenure at Electric Theatre Collective, I made the decision to go Freelance. Undertaking the responsibility to seek work as a 3D Generalist moving between companies Electric Theatre Collective, Lola Post, Coffee & TV and Space VFX. Working on a plethora of notable episodic, documentary, viral video and commercials for prestigious and established company brands (Which can be found in my LinkedIn work history). My ability to scale up and down the pipeline between different disciplines whilst adhering to stringent deadlines in a fast paced environment quickly became an asset for every company I contracted to. Often undertaking mammoth tasks of creating all 3D elements and making use of my creative prowess to artistically direct and layout shots that I would back and forth with other artists, cg leads and clients I would work with until all were satisfied with the result. Wherever I was operating I would frequently aid junior colleagues, often imparting my knowledge of 3D Generalist techniques to those that needed help within the office. Always taking a keen interest in learning new areas of the pipeline consistently adding new skill sets to my Generalist tool belt.
Skills
01. Lighting
02. Layout
03. Rendering
04. Crowd FX
05. Smoke FX
06. Grain FX
07. Hard Surface Modelling
08. Texturing
09. Look Development
10. Shading
11. Matchmove
12. Compositing
Applications
01. Maya
02. Houdini
03. Nuke
04. Arnold
05. V-Ray
06. Substance Painter
07. Mari
08. Premiere Pro
09. After Effects
10. 3D Equalizer 4
11. PF Track
12. Z-Brush